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Thread Statistics | Show CCP posts - 3 post(s) |

Infinity Ziona
Cloakers
1786
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Posted - 2014.03.14 07:09:00 -
[1] - Quote
Yeah lol. Hanging with some guys who are trying to set up a non kill everything in siight area in Stain. We have up to 7 perma-residing hot droppers at various times who's only goal is to annoy. They don't even drop lol.
One was today suggesting I'm a pedo watching childporn because I ignored it in local. We just ignore them but that's pretty much the mentality that CCP has fostered in its memberbase.
Few months ago NC. lured a guy recovering from cancer on the pretext he could join their alliance and blew him and all his stuff up for lols.
Another group humiliated some guy on team speak, recorded it and posted it to the general public.
Some of these people are literally the shitestains of humanity and seem incapable of separating real life from a video game and they seem proud of it.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1810
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Posted - 2014.03.14 22:43:00 -
[2] - Quote
A lot of the idiocy in game stems from players inability to get kills easily. Unfortunately EVE's fleet fights and its advertising campaigns show a vision of hundreds to thousands of targets, apparently in a never ending stream of brave suicidal supply.
The reality is anything but - the aspiring w.. ganker logs in hoping to be an evil pirate but then finds himself confronted by high sec and gets repeatedly ganked by concord...
So he moves to low, and finds himself sitting at a low sec gate watching cloaky haulers zipping by unable to be se... molested.
So now we have a loser, who would be better off in an FPS, hanging around in EvE unable to get kills because of a lack of patience, logic, intelligence.
Those losers gravitate towards each other of course and then we have blobs of losers who lack the ability to get kills. . .
So they exploit as far as they can around the grey area's of the game..
Disclaimer: I'm using exploit in this case correctly, not the EvE version which usually means CCP doesn't approve, but may not necessarily be an exploit in regards of the actual definition of the word. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1825
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Posted - 2014.03.15 02:00:00 -
[3] - Quote
Silvetica Dian wrote: Welcome to the sandbox.
EvE is not a sandbox to start with its a theme park.
A PvP sandbox game is a game in which players develop tactics using objects placed in the sandbox by the developers, and other players develop ways to counter those tactics using the same or other objects. The developer acts as a referee. Their role is to place objects in the sandbox and modify the sandbox if certain tactics develop that become theme park (the only practical way to play the game).
In EvE the objects are ships, structures, modules and game mechanics.
Now having been in EvE since 2003 I have had the fortune to observe how EVE has developed and how the developers have added, removed and modified ships, structures, modules and mechanics over the entire 11 years of EvE's life.
In early EvE it was somewhat of a sandbox, there was high, low, null. Players who dared went to null and created empires. They fought over those empires using ships, modules and mechanics. Those that were really brave went 60 jumps into null, carved out an existence whilst fighting against other players. They formed fleets of ships and convoy's to bring back the loots of null. It was all player driven. To take someones space meant forming up a fleet and killing those other players, as many times as they had the spirit to try to stop you. You could be as creative as you wanted, you could do hit and run, you could scout and attack with massive force, you could solo pirate them. It was entirely player driven.
In comparison to the themepark we have now, which is basically "CCP's way" or the "Highway". You can hold space without being in system, you can go to bed while a megafleet is reinforcing your POS safe in the knowledge it'll be completely safe for at least 24 hours. You can't do hit and run attacks. There are no convoys to raid.
There is ONE WAY, the themepark way, to take sov, hold sov and use sov. Supercaps, structures, reinforcement timers, jump bridges and cyno's take the emergent gameplay out of the game because those things are so useful its foolish to do anything any other way.
The same goes for most of the mechanics in game now. If you want to gank a freighter you use catalysts, if you want to fleet up and protect your freighter, well you can't. If you want to tank the freighter, well you can't. About the only sandbox thing you can do is use an unintended feature "webbing" which was only intended to be a hostile module to try get it into warp before its scrammed by an out of corp alt that you can't hurt, because its a disposable alt.
A few years ago, after the alliancse became dominant to the extent null was a waste of time for creating casual content I created a corporation. It was a new idea thought up by me, a player. It involved offering players in game a privateers marque to enable them to fight back against the alliances in game.
It worked and it was effective. We patrolled high sec like the alliances patrolled null sec and we took the fight back to the alliances. They could have fought back, they could have arranged an extension of escorts or even psuedo-domination of parts of highsec to secure routes for their members but they chose to complain to CCP.
CCP nerfed the emergent gameplay and it was back to the themepark for the alliances.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1830
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Posted - 2014.03.15 02:22:00 -
[4] - Quote
baltec1 wrote:I will never understand why people demand CCP change EVE entirely when games such as STO exist which offer exactly what they want. Because we play EVE, its marketed as a sandbox game, it should be a sandbox game. The developers should be performing their required role as developers of a sandbox game which is to act as referee's. They are not. The game play is stagnant. The so-called emergent gameplay is ganking (been in game since M0o and Zombie), the PvP is largely still spawn point based (been in game since 2003), the sov warefare is themepark (theres only one way to do it), the ships are imbalanced to the extent one hull, class or module (supers, caps, blops, cyno's, cats, archons) are used to the exclusion of any emergent new methods / tactics.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1830
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Posted - 2014.03.15 02:29:00 -
[5] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:baltec1 wrote:I will never understand why people demand CCP change EVE entirely when games such as STO exist which offer exactly what they want. Because we play EVE, its marketed as a sandbox game, it should be a sandbox game. The developers should be performing their required role as developers of a sandbox game which is to act as referee's. They are not. The game play is stagnant. The so-called emergent gameplay is ganking (been in game since M0o and Zombie), the PvP is largely still spawn point based (been in game since 2003), the sov warefare is themepark (theres only one way to do it), the ships are imbalanced to the extent one hull, class or module (supers, caps, blops, cyno's, cats, archons) are used to the exclusion of any emergent new methods / tactics. So, how's it going with those pocos? Are they still sov structures? Stop off topic trolling. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1830
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Posted - 2014.03.15 02:33:00 -
[6] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Kaarous Aldurald wrote:Infinity Ziona wrote:baltec1 wrote:I will never understand why people demand CCP change EVE entirely when games such as STO exist which offer exactly what they want. Because we play EVE, its marketed as a sandbox game, it should be a sandbox game. The developers should be performing their required role as developers of a sandbox game which is to act as referee's. They are not. The game play is stagnant. The so-called emergent gameplay is ganking (been in game since M0o and Zombie), the PvP is largely still spawn point based (been in game since 2003), the sov warefare is themepark (theres only one way to do it), the ships are imbalanced to the extent one hull, class or module (supers, caps, blops, cyno's, cats, archons) are used to the exclusion of any emergent new methods / tactics. So, how's it going with those pocos? Are they still sov structures? Stop off topic trolling. Says the person who just rolled out a giant off topic rant about sov in the first place? Oh, and pocos aren't sov structures, in case you needed to hear it another time. Yawn. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1831
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Posted - 2014.03.15 02:59:00 -
[7] - Quote
baltec1 wrote:Karon Grandolf wrote:EVE is changing all the time. These changes influence the balances between play styles and what is practically available experiences in the game. This in relation to established players as well as new ones.
I found Infinity Zionas post on the game experience in null very interesting as I have almost no personal experience of that. It seems to support that EVE is evolving in a way that limits the available gameplay. Even if the mechanics are there, the combined net result of players and game mechanics means that large parts of the possible experiences are not practically viable to engage in.
In short, EVE is becoming less of a game than what it could be. It is becoming more gamy, and less roleplaying and exploration friendly. Becoming less community oriented for non-combat players too.
The peaceful industrial high sec corporation is not viable as a lifestyle in EVE, not because it's not mechanically available, but because there are no mechanics to protect that lifestyle from other competing lifestyles in the game. There are plenty of ways for an industrial corp to protect itself, its not CCPs fault many chose not to use them. I would also take any post infinity makes on null sec with a pinch of salt around the same size as the salt flats of Botswana. Given Goons, a member of a coalition that has exploited the current state of null mechanics to almost have taken the entire conquerable map one would be wise not to put too much weight on a Goons comments regarding the state of null play. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1833
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Posted - 2014.03.15 03:20:00 -
[8] - Quote
baltec1 wrote:Anslo wrote:
Is that your excuse for shooting fish in a barrel in highsec versus showing this loud mouthed pubbie consequences by blowing him up?
Its only easy to kill people if they make it easy. No its only easy to kill people if you choose to make it easy... I could sit in a 0.5 and gank people all day. Could sit on a gate and gank people all day. Could make friends and gank those. Could fake recruit and gank those.
I don't do it because I'd rather play football than touch football, just like I'd rather play cruel harsh EvE than your version of easy safe EvE, Baltec.
I find the current trend of 98-100% kill efficiency an embarassment. I'd be embarassed to have that ratio. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1833
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Posted - 2014.03.15 03:30:00 -
[9] - Quote
Ranger 1 wrote:Karon Grandolf wrote:baltec1 wrote:Karon Grandolf wrote:EVE is changing all the time. These changes influence the balances between play styles and what is practically available experiences in the game. This in relation to established players as well as new ones.
I found Infinity Zionas post on the game experience in null very interesting as I have almost no personal experience of that. It seems to support that EVE is evolving in a way that limits the available gameplay. Even if the mechanics are there, the combined net result of players and game mechanics means that large parts of the possible experiences are not practically viable to engage in.
In short, EVE is becoming less of a game than what it could be. It is becoming more gamy, and less roleplaying and exploration friendly. Becoming less community oriented for non-combat players too.
The peaceful industrial high sec corporation is not viable as a lifestyle in EVE, not because it's not mechanically available, but because there are no mechanics to protect that lifestyle from other competing lifestyles in the game. There are plenty of ways for an industrial corp to protect itself, its not CCPs fault many chose not to use them. I would also take any post infinity makes on null sec with a pinch of salt around the same size as the salt flats of Botswana. There are indeed several actions that can be taken as a reaction to a war. Most if not all of them involves dismantling the the lifestyle I was talking about, which is exactly the point. This does not make them less fun if you were to embrace them, but it doesn't change that the lifestyle is very hard to maintain, compared to the high sec war deccing lifestyle of griefers and mercenaries. The combat lifestyle can impose on the non-combat through wars, but the non-combat cannot impose on the combat by barring a corp from high sec for a week for instance. You can pay Concord to be passive, not active. Not to say that it should be possible, but the balance favors the combat lifestyle. EVE has always, I repeat, ALWAYS favored the defender. It is simplicity itself to avoid combat. Most people can't be arsed to learn how to do so, and refuse to learn how to continue their normal activities in the face of potential aggression. Denying this obvious fact puts one firmly in that camp. Shall we also point out that not only is an element of danger a necessary part of the game, without it most "industrial focused" characters would quit out of sheer boredom in remarkably short order. Despite protests otherwise, EVE is a pretty boring mining / harvesting simulator... which is fine because that isn't its goal. It's goal is to provide a universe where you can pursue those interests IN A DANGEROUS AND CHALLENGING ENVIRONMENT. Many players become quite adept at continuing their peaceful pursuits despite dangerous circumstances they find themselves in. Others simply complain on the forums, attempting to change the core premise of the game to suit their limited ability to adapt to other players actions. EvE has never favored the defender lol. This is totally false.
The first time I jumped into low, there was no gate cloak, there was no timer, you appeared in space, in the middle of nowhere and if it was being camped you died before you loaded.
Since then a few nerfs on killing people have been added but a huge amount of stuff introduced to make it easier to catch and kill people - bubbles, hotdrops, cat ganks, increased dps, links, RR boosters, reps, long range tacklers, bubble deploying ships...
In fact the reason we now see an almost industrial-less low and null is because its so easy to catch and kill industrial characters.
Apart from the time where you spawnd without cloak and died to gankers before loading, its never been easier to kill people in game without repercussions. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1836
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Posted - 2014.03.15 03:38:00 -
[10] - Quote
baltec1 wrote:Infinity Ziona wrote: In fact the reason we now see an almost industrial-less low and null is because its so easy to catch and kill industrial characters.
You don't see it because its cheaper to build everything in high sec and just ship it out. Its very easy to get around in low and null to do industry, it just isn't financially viable to do it other than on things that cannot be built in high sec. Because you lack an industrial base and market since you kill everything you see. You think we'd have cities if every immigrant was murdered by the locals as soon as they arrived. You do it to yourself so don't whine about the consequences. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1837
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Posted - 2014.03.15 04:03:00 -
[11] - Quote
baltec1 wrote:Infinity Ziona wrote: Because you lack an industrial base and market since you kill everything you see. You think we'd have cities if every immigrant was murdered by the locals as soon as they arrived. You do it to yourself so don't whine about the consequences.
No its cost. Its cheaper to just import from empire. No its because you don't have a customer base big enough to support industry and probably would had you and the rest of the alliances not decided to murder all your customers.
Were there a better spread of players across EVE there would likely be justification for better mechanics to be implemented to support those characters. Since you prefer a null wasteland with your exclusive pre-industrial age tribal social systems you don't have those mechanics. Stop whinging. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1837
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Posted - 2014.03.15 04:14:00 -
[12] - Quote
Kaarous Aldurald wrote:Divine Entervention wrote: Telling someone that I believe they are a coward is not a personal attack. Anslo is a coward. He's also a hypocrite for literally saying that an entire subset of players do not have any balls, while hiding behind his fleet to say so. That's just a fact, like saying that Infinity Ziona is a liar. He is, unless pocos became sov assets in the last few weeks. I'm tired of attempting to educate you however its incorrect to say I'm a liar for saying that POCO's act like sov assets or to refer to POCO's as sov assets in the context that I referred to them as such - since POCO's in null are always destroyed by the sov owning alliance and their own POCO's installed + they reinforce and have the same HP / mechanics as sov assets making them Sov Assets.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1838
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Posted - 2014.03.15 04:28:00 -
[13] - Quote
Divine Entervention wrote:Katrina Oniseki wrote:Divine Entervention wrote: Please do not listen to your daddy. He is a bad person. If you believe the things he tells you, you too will grow up to be a bad person. Call social services and tell them he's a bad person so you can be put in a home with people who will raise you into a good person.
As a parent as well, I think you're taking this a bit too far. She isn't part of this video game political war. Let's leave her out of it, okay? Have some class, even if he brought her into it. I'm not the one who brought her up. He could've kept that to himself. I'm pretty sure Kalrus is suffering from EVE-itis. Its where your forum / ingame personality gets blurred with your out of game persona.
He's likely a good father, just a terribly bad poster and really bad at EvE Online. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1840
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Posted - 2014.03.15 06:04:00 -
[14] - Quote
Erotica 1 wrote:I propose this thread gets locked because OP is attacking the community- ranting, trolling, and surely a couple more things. I propose that you're proposing this thread gets locked because its exposed the obvious truth about the game, gankers and general asshats in game...
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1844
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Posted - 2014.03.15 07:04:00 -
[15] - Quote
Karon Grandolf wrote:Kaarous Aldurald wrote:Karon Grandolf wrote: I don't want CCP to protect high sec dwellers, I want tools so that high sec dwellers can protect themselves sufficiently to adjust the forementioned balance.
Those already exist. Few people use them correctly anyway. You don't need more safety because you're not properly using the safety you already have. If they exist but people rarely use them correctly, maybe there's something about them that makes them unsuitable or difficult to use? This is where hard data would be nice to have. Otherwise its just personal experience and HTFU etc. Nah you're being trolled. Both Kalrus and Trippia are resident forum trolls.
They don't exist. We have a system in which a 2 million isk easy to train ship can put out 700 dps easily. The issue is not miners its the Catalyst. They were designed to be frigate destroyers, there is no reason they need 700 dps for a frigate. Its a broken ship. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1844
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Posted - 2014.03.15 08:21:00 -
[16] - Quote
lmao this thread has gone in red neck troll mode.. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1850
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Posted - 2014.03.15 11:08:00 -
[17] - Quote
You don't need fantastic new ships or super barges. What you need is balance. The Catalyst does not need 700 dps to kill a frigate (its intended role), ship scanners should not be free 100 accurate perves into every ship fitting.
Change those two things you will see a lot of ganking decrease overnight.
Oh and freighters (which are currently just shuttles) need fitting options. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1850
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Posted - 2014.03.15 11:13:00 -
[18] - Quote
Tippia wrote:Infinity Ziona wrote:The Catalyst does not need 700 dps to kill a frigate (its intended role), ship scanners should not be free 100 accurate perves into every ship fitting. What makes you say that killing frigates is the intended role of Catalysts? And you do realise that squeezing 700 DPS out of a Catalyst makes it highly unsuitable for most kind of ganking, right? Quote:Oh and freighters (which are currently just shuttles) need fitting options. I'd prefer it if my freighter wasn't nerfed, thankyouverymuch. Oh, andGǪ Quote:Change those two things you will see a lot of ganking decrease overnight. Why is that needed? Not interested in conversing with trolls sorry... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1857
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Posted - 2014.03.15 23:49:00 -
[19] - Quote
Can a mod please clean this thread out. This is not Something Aweful forums - one of the comments in this thread suggests cutting off a womans genitals and feeding them to a dog ffs....
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1861
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Posted - 2014.03.16 02:44:00 -
[20] - Quote
James Amril-Kesh wrote:How did a wimpering little **** like OP get over 60 likes on his post within 48 hours? So the assholes are the reason more happy special snowflakes who want to carefully control every single aspect of their gameplay experience don't play EVE?
GOOD. Go play another game. Kalrus, Jenn and Trippia decided to post. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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